NOS Waster
Posts : 6 Join date : 2010-07-04 Age : 32 Location : Palmer, AK, USA
| Subject: Cops And Robbers Wed Jul 07, 2010 3:44 pm | |
| In SRX, we have three main types of cops and robbers that we play. They are as follows: Standard CNR Classic CNR Jail Tag The following rule sets are the OFFICIAL rules for SRX CNR. Standard CNRRoom Rules- One person is voted in as the cop at the start of the round (usually the person with the fastest car)
- The round ends when 1 robber is left. The last robber left becomes the cop to start the next round.
- After 1 whole match, the last newcomer to the room (if there are any) will be the cop. Else, the last remaining people (if there was more than 1 person left) go into a vote for next cop.
Chasing Rules- The cop goes around chasing people and the round ends when there is one robber left
- A chase is initiated when a cop physically hits a robber
- The cop must do one of 3 things to win the chase: Blackout, Pin, or Head-on the robber
- Blackout: Completely destroy the robber's car to the point where it can no longer reach 10 MPH+
- Pin: The cop MUST hold the robber in the same spot for 10 seconds
- Head-on: The cop must be going 45 MPH (70 KPH) or higher and hit the robber head-on so that the robber drops below 20 MPH (33 KPH) or goes into reverse
Running Rules- The robber must do one of two things to escape the chase: Getaway from or Distract the cop.
- Getaway: The cop must lose visual contact of the robber for 15 seconds.
- Distract: Another robber can slam the cop off course resulting in the cop being severely damaged. If the cop chases the person who hit him/her most recently, the old chase has ended.
Other Rules- Ghosting while in a chase (hit by cop, then start running) will result in the ghoster to be a cop.
- Anyone who collects a magnet must stop on spot and wait for it to expire. If the person is a robber and is being chased, then the cop will give him at least 5 car lengths of space.
- If you intentionally run into a magnet while being chased, you are a cop. Intentional is if it is on a straight and you have plenty of time to avoid it. Unintentional would be if you run into it while turning.
Classic CNRRoom Rules- One person is voted in as the cop at the start of the round (usually the person with the fastest car)
- The round ends when 1 robber is left. The last robber left becomes the cop to start the next round.
- After 1 whole match, the last newcomer to the room (if there are any) will be the cop. Else, the last remaining people (if there was more than 1 person left) go into a vote for next cop.
Chasing Rules- When a cop begins running after a robber, the chase is initiated.
- One hit causes the robber to become a cop.
Running Rules- There is only one thing the robber can do to get away and that is outrun the cop.
- The robber must lose the cop for at least 15 seconds in order to terminate the pursuit
Other Rules- Ghosting while in a chase will result in the ghoster to be a cop.
- Anyone who collects a magnet must stop on spot and wait for it to expire. If the person is a robber and is being chased, then the cop will give him at least 5 car lengths of space.
- If you intentionally run into a magnet while being chased, you are a cop. Intentional is if it is on a straight and you have plenty of time to avoid it. Unintentional would be if you run into it while turning.
Jail TagRoom Rules- Teams are decided when there is an even number of people in the room.
- The team with the overall faster cars will be the cops. The cops are ALLOWED to have cars one class higher than robbers.
- Tier 1 is class # +0 (for averaging)
- Tier 2 is class # +0.33 (for averaging)
- Tier 3 is class # +0.66 (for averaging)
Cop Rules- Chases are intiated on sight of a robber by the cop
- Cops are allowed to camp the entries to the jail
- Cops can repair whenever they want
Robber Rules- One hit from the cop results in you being escorted to jail by a cop.
- robbers are NOT allowed to camp the escort or the jailhouse while the robber is escorted
- to get a robber out of jail, tag the teammate that you have in the jailhouse. YOU are fair game, but the person you tagged is NOT.
- Any robber that is tagged out of jail is allowed a 5 second head start from the jailhouse entries.
Other Rules- The robbers win if more than half of the robbers are out of jail when the match ends
- The cops win if all robbers are caught or if 50% or more of the robbers are in jail when the match ends
- After every match, the cops team and robbers team switch
- Ghosting while in a chase will result in the ghoster to be a cop.
- Anyone who collects a magnet must stop on spot and wait for it to expire. If the person is a robber and is being chased, then the cop will give him at least 5 car lengths of space.
- If you intentionally run into a magnet while being chased, you are a cop. Intentional is if it is on a straight and you have plenty of time to avoid it. Unintentional would be if you run into it while turning.
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